What we do
InLife - Incubate a New Learning and Inspiration Framework for Education is a H2020 project that aims at providing an innovative gamification framework targeting both typical as well as special education and social inclusion activities throught Serious Games. InLife’s core concept leverages on the potential of the Internet-of-Things (IoT) paradigm to directly link actions, decisions and events happening in real-life with in-game educational progress and modern gaming technologies.
Our social impact
InLife bridges IoT and Physical and the Virtual Worlds strengthens the infusion of gamification into non-leisure contexts, boosting the creation of new educational methodologies as well as new business opportunities. The challenge InLife addresses is to effectively join the forces of gaming sectors, IoT technologies and social sciences to support the development of creative and effective applications in education and for social inclusion.
Who's involved
People

Organisations
- SUPSI LCV Interaction Design LabThis project was last updated 2 years ago